SHUVRA VFX™
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Time Pass : MTV Wallpaper with @maxon3d (Maxon Cinema 4D) , @nickvegas ‘s HDRI Light Kit Pro & @videocopilot ‘s Optical Flares !

Time Pass : MTV Wallpaper with @maxon3d (Maxon Cinema 4D) , @nickvegas ‘s HDRI Light Kit Pro & @videocopilot ‘s Optical Flares !

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A snapshot of my upcoming project in @maxon3d. Inspired by Nickelodeon Idents. 
Current Status of Project : Rendering the intro scene. 

A snapshot of my upcoming project in @maxon3d. Inspired by Nickelodeon Idents. 

Current Status of Project : Rendering the intro scene. 

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AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER CLARISSA GONZALEZ

Here I’m Back with another interview, this time I had a chance to interview Clarissa Gonzalez and really excited to share with you. Clarissa has graduated with a bachelor’s degree in International Studies (major in European Studies) , but soon after her graduation she realized that what she really wanted to do with her life was Design so she took a course in Graphic Design & later she fell in love with Motion Design. Now she is a senior designer at Flux Design Labs.

And here from I shall be asking her certain questions pertaining  to her work & the industry that she is passionate about.

Where did you grow up? Has that influenced you as a designer?

I grew up in the Philippines. :) I also spent a couple of years living in Virginia, but I eventually moved back here.  I think being here has taught me to be minimalist not just with the way I design, but also with the way I approach life. 

Tell us a bit about your Job at Flux Design Labs …… What exactly your role/work there as a senior designer? 

Well, I’m a designer, so I design, haha. I also animate for Flux. As a senior designer I’m given more responsibility so the creative directors give me more freedom to design + animate the way I want to. Flux is a lot of things, but right now we’re focusing on infographics (both static and animated) so that’s what I spend most of my time doing.

What’s the best part about being you and living a creative life?

It’s fun! I get to spend all day doing something I love with a bunch of amazing people that are fun to be around. I get to make cool stuff everyday (and get paid for it), how many people are lucky enough to say that? :) I also get to go to art/design events and meet people that share the same passion as I do. 

Before I became a designer I tried being an English teacher and I also got into promotions for a multinational company. Both jobs were ok, but that’s all they were - ok. I was never excited to go to work and it was more about finding something to occupy my time, rather than doing something I really wanted to do. So I’m really glad to be where I am.

 

How would you describe your style?


My style is minimalist, abstract, and concept-driven.

What software/Plugins do you use?

I use Illustrator, Photoshop, and After Effects. I don’t really use any plugins, but when I want to achieve something quickly (if there’s a tight deadline or something) I use Trapcode.

With the market becoming more and more competitive, what do you believe is a must that a Motion Designer has in his portfolio or skills?

Infographics. Infographics is really on the rise right now and it’s beneficial to pretty much every client in the world. So one infographic piece or two on your portfolio would give you an advantage. In terms of skills, uhmm… mad animation skills? Haha. Truth be told, I think all you really need is the passion for it and the patience to keep going. Just keep playing and remember to always be nice to people. 

How do you keep your ideas staying fresh?

I go on vimeo and motionserved and try to get inspired. Music also helps a lot. Sometimes I just take out a piece of paper, listen to some music, and almost automatically ideas come pouring in.

What are the biggest challenges you have faced being a motion Designer?


Deadlines, haha. I’ve had clients come to me and say they’re going to give me one week to make a 3 minute animation and I just sit there stunned and wonder why they always seem to ignore me when I say I’m going to need 2-3 weeks.

  

Out of all the projects you have done, which one is your favorite and why?

I would have to say Play (http://vimeo.com/35990101). It was the first experiment I’ve made in a long time (because I normally don’t have time to do personal work anymore) and it allowed me to experiment a bit with very simple techniques. I designed the whole thing beforehand and had set animations, but when I got to AE I just did my own thing, haha. I just played with it and came up with something I think is pretty cool. The title ‘Play’ is indicative of what I think animation should be about - playing!

 

Do you have any tips/advice for newcomers in this industry?

Never forget that this is motion design, so the design always comes first. I’ve seen a lot of people use a ton of effects and a ton of work based on tutorials in their portfolios, but it’s really not about that. It’s about creating a beautiful, intelligent design and making it move. Don’t put any tutorial work in your portfolio unless you elevated that tutorial to another level, meaning you put your own style into it. 

Other than that, make sure to practice, have a lot of patience, and be nice to everyone. People want to work with nice people (but don’t be so nice you bore everybody, haha. Have some personality).


 

Anyone you’d like to give thanks or show appreciation to?

I’d like to say thanks to everyone from Flux, because they believed in me enough to hire me and make my dream come true. And thanks to you, Shuvra, for the interview. :)

Thank You Clarissa for your time, wishing you Good Luck for your upcoming projects !!!

Want to know more about  Clarissa , check out her Online Portfolio http://www.behance.net/clarissagonzalez

 

 


 


 


 



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AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER TOROS KOSE



Here I’m back with yet another interview , this time with 24 year old former Hyper Island student Toros Kose . Born & raised in Sweden. Interned at Tronic Studio (Manhattan, New York) & SEHSUCHT (Hamburg , Germany) as a Motion Designer. 

Upcoming Internship at Superfad (New York) , Currently based in Brooklyn, New York.

And here from I shall be asking him certain questions pertaining  to his work & the industry that he is passionate about.

How did you discover you wanted to be a motion designer ?

I developed an interest for video editing back in high school. I was introduced to After Effects in 2008 and got hooked right away. I loved video editing, and still do, but the possibilities just exploded with Ae. I kept playing with Ae, following tutorials and learning more, doing my own projects etc. I also found Cinema 4D pretty soon.
A friend of mine told be about Hyper Island in late 2009 or early 2010 and I found out that they had a one year motion graphics program, so I made my first showreel, applied and was accepted! I’m not sure if I was planning on being a motion designer back then but I just did what I thought was fun and went with it.



How did you get into your first job in the industry?

My first “job” was an internship I got through my studies at Hyper Island in Stockholm, Sweden. My program ended with a three month period dedicated to do an internship at a company of your choice. I ended up applying to a bunch of places, one of which was Tronic Studio in New York. They liked my reel and I got the internship. I ended up interning there for four months and it was a really great experience and I got to work on really cool projects. 

 

How long have you been in the industry?

Considering I graduated in May 2011 I haven’t been in the industry for long. After Tronic I did another three month internship in Hamburg at SEHSUCHT http://www.sehsucht.de/. This was another great experience and was more design oriented, working more with styleframes and looks than with motion. So counting from May to now I’ve been in the industry for about 7 months. I’m currently signing on for working at Superfad in New York.

 

What software do you use?

After Effects is definately my main weapon of choice, I even prefer it to Photoshop when I’m not doing motion. I’m just much more comfortable with Ae which also has many great plugins and effects that Ps lack. There seem to be a discussion weather Ps is outdated and if Adobe should make it more like Ae and I agree with this.
For editing I use Premiere, but many times I end up using Ae here as well.
For 3D I use Cinema 4D.




How would you describe your style?

Hmm, hard to say. I like to keep things clean and I think alot of my work is very design dependent. At the same time, I’m very broad in what I like to create so I can’t say that I have a particular style. Maybe I will find MY style in a few years, but for now I like experimenting and being open to many styles.




What influences your work? 

Day to day life, nature, movies, music. But mainly my own brain and imagination. Being influenced by other peoples work is basically a nicer word for stealing their ideas. But this of course one of the best things you can do as long as you steal what you love and make it your own.


How do you keep your ideas staying fresh? 

By keeping up with the industry through blogs, design websites, the work of people and production houses etc. As with everything design, graphic and motion design is full of trends and it’s important to keep up with these to know what’s fresh and what’s been done already. Until it’s time to do it again because then it’s retro.




Are there any plugins you would recommend? 

The plugins I use for Ae are Trapcode, Frischluft, RSMB.




What are the biggest challenges you have faced being a motion Designer?

I can’t think of any big challange yet, but being faced with a booring brief from a client is always tough because you have to find motivation. That or you have to make it fun and both are hard to do.




Anyone you’d like to give thanks or show appreciation to ?

I guess that friend who told me about Hyper Island haha. And also Hyper Island because it set me on the path I am on today.




Do you have Any tips/advice for newcomers in this industry ?

I consider myself a newcomer since I’ve been in the industry for less than a year, but my main tip would be to do what you love/love what you do. If you do, it’s going to show through your work and good things will happen.
More practical tips would be to be in a motion design community, do alot of work, and do an internship if you can’t find a job right away. Internship are great gateways to jobs and contacts. Contacts can’t be stressed enough, they will make your life so much easier.

Thank You Toros for your time, wishing you Good Luck for upcoming Internship .

Want to know more about Toros Kose , Visit his Online Portfolio 
www.toroskose.com  or check out his works at Photobucket
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AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER OSCAR SALAS

Here I’m back withe yet another interview , this time with world’s youngest motion designer Oscar Salas, a 18 year old freelance motion designer from Venezuela (Maracaibo) , worked to some big companies like DELL , New York Life , Steelseries , Machinima & maynmore.


He has 25,000 subscribers/followers on YouTube. In meantime he plays video games & sometimes makes music.

And here I shall be asking him certain questions pertaining to his work & the industry that he has passionate about.

How did you discover you wanted to be a motion designer ?

 I wasn’t expecting to be a Motion Designer.. All started on Youtube, doin videos for fun. Few months after playing around and uploading content (gaming) i decided to take this as a serious thing, and i started learning and trying diferent styles with AFX. After few months - a year, i got a lot of positive requests from professionals. After that, i decided to take this as a Job and i did. Right now i work with companies and with big websites. I like to do different styles, to complete myself into the different places of the Motion Design.

 

How did you get into your first job in the industry?

 A company requested a video from me - it was a little company. I was happy, the first time that i ever got paid as a Motion Designer - Freelancer. The location of this brand was in USA, selling stuff about Gaming if i remember. After getting some connections from this company, i got a request from Steelseries for a Website Presentation. 

Tell us more about your feelancing projects ? & What software do you use?

I use AFX - After Effects CS4. I’m sure that i’ll be using CS5 after getting a new computer.
My freelance work it’s good. I get enough clients per month to make my life. Usually all my clients are into my style (Minimalism - Shapes Style). When the client needs other style apart of that one, I make them as they want. I have 2-3 Years using AFX, so i have the experience to make (almost) everything.
My lastest projects were made for websites. Few months ago i worked with DELL (the computers company). That was the biggest job that i got this year. 


How do you keep your ideas staying fresh?
I get some inspiration by listening to music.  When i need ideas, i get into “vimeo.com” and watch some projects/videos from my favorite Motion Designers around the world. These are my ways to get a little bit of inspiration. Apart of that, while i’m walking in the streets, i get some of my ideas. But that’s something personal, i think.


Of all your work/project, which is your favorite and why?
I have a lot of projects and videos. It’s hard to have a favorite one. I like all of them. Probably, if i have to select one right now, i’ll choose my lastest one, it’s a new style that i tried.
It’s called “Viral” because of the client. The concept/idea was from myself. I got a little of inspiration from one of my favorite motion designers, Tekuya Hosogane.


Are there any plugins you would recommend?
I’m gona be direct. I’m sure that, a lot of people from the website, already have “optical flares” - “trapcode” - “magic bullets” and stuff. I have to recomend to everyone this: “Sapphire Plugings” from AFX. They are perfect for a lot of things.


What influences your work? 
I’m into the minimalism style. Probably my influences are - “Use less, make it look better”. I don’t know. People know that it’s my style because i have a particular way to keep and make my ideas. I like to make these kind of projects but i’m open to other concepts. Actually, i have works with other styles. I’m really happy with all my stuff, from the followers feedbacks, it’s all about of: “How to make it look professional with a simple animation looking”. That’s what they feel when they watch my Motions, and that’s my influence.


What are the biggest challenges you have faced being a motion Designer?
The biggest challenge it’s the everyday question. “How to make everything original?” or “How to think about new ideas?”. Every new project it’s a challange. I try to make everything diferent from my other works. It’s hard sometimes, when i’m out of inspiration, but i think i have an awesome job done from what i have already made.
Where do you see yourself in 10 years?
That’s hard, i’m not sure. I feel that i’m going to be producing motions for movies - commercials of the biggest companies in the world. Well… That’s what i want. I’m not sure if that’s going to happen. I’m making my way to get into that world. I’m 18 years old and a self-taught user. From what i know and what i do, i have a possibilities.

Are there any Site you would recommend for Motion Desginers ?
Both are good websites if you want to get into Motion Design as a professional. You are going to learn some interesting stuff from these websites.
http://vimeo.com to get some inspiration from professional.
Also, my networks, haha.


Anyone you’d like to give thanks or show appreciation to ?
Yes. Thanks to all my followers over Youtube. I actually lost my channel few days ago, i got over 700,000 views there (and 25,000 subscribers) but i’m talking to youtube to see if i can get it back. Apart of that, i have some of my fans in some of my networks, so i keep the updates there.
Apart of my youtube followers; Thanks to: Drewboix (ABC Channel Motion Designer), Chase Hochstatter, Charles Vannier (http://www.musamachina.com he is an amazing music designer), Ezequiel Marquez, Joseph Ramirez, Hugo Moyer, Alexis Baptista, Cesar Villaroel & a lot of more people! 

Any tips/advice for newcomers in this industry ?
Try to find an style, get into it. If you like Motion Design, make it your job. Give a lot of time to be the best and try new things -  new styles. It’s a fun career, open and with a lot of possibilities. The best way to learn it’s to improve by yourself and to give it time. You can use any of the websites that i recomended to learn the basics.

Thanks for the interview, i’m glad for this.
Again, Thanks!


Want to know more about Oscar Visit his site 
http://www.oscarsalas.com/









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AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER LINUS LUNDIN

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Here I’m Back  with yet another Interview  , this time with former Hyper Island student Linus Lundin … a freelance motion designer from Stockholm , Sweden.

How did you discover you wanted to be a motion graphics designer?

I was knocking about on a swedish graphics forum when I stumbled upon someones showreel. At the time I was mainly doing illustration and was really impressed by this new art form. I started reading about it and things lead me to Hyper Island, which I attended some years later. When I got there it was like heaven somehow =) I just loved the people and the creative atmosphere. I knew nothing at all (except for photoshop and illustrator), but I was hooked right away and did my best to learn and develop.

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How did you got your first job ?

I did some internal video for a random company together with Fredrik Ekholm. We we’re living together in Amsterdam with a bunch of other great people from Hyper Island. The job was nothing spectacular at all, but it was some kind of turning point for me. Today we’re sitting next to each other in our freelance office still working together on some projects. Fredrik is a great guy. I really learned a lot from him.

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Tell us more about your freelancing company?What software do you use?

I spend most of my days at our freelance office in Stockholm. It’s like a sandpit for big kids. People bring their toys, and we play. Sometimes alone, sometimes together. It happens that someone digs up a cats shit, but we’re there together and help out each other when times are though. It’s a great place to be around and there’s always something happening. My main tools are Cinema 4D, After Effects and my Canon 550D. I also have a Glidetrack that helped me out a lot.

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How do you keep your ideas staying fresh?

I try to always do better than the last project, and I have pretty high expectations on myself. I guess that is what makes me develop my work visually, but I still have a lot to learn in terms of storytelling and building ideas. Right now I’m working on improving my workflow in the early stages and it’s getting better.. before I just started working and let things grow together. It’s not a winning technique, haha. I don’t consider myself as someone with new mind blowing ideas, but more like someone that focuses on good design and animation.

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Seeing how much motion graphics and music are tied together, howimportant is it for a motion graphic designer to have a sense oftiming and rhythm?


I play a bunch of instruments in my spare time, but I don’t think that makes my work better. When I tackle a project I sometimes think of a feeling that I got from some movie or song and it usually helps a lot to get the right mind set.

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Of all your projects, which is most challenging for you and why?

Most of the projects has their own challenge. Sometimes it’s technical issues, sometimes it’s dealing with clients, but most often it tends to be time. I don’t know why but there always seem to be a very tight deadline for everything exciting. In my last project “Mackmyra - Extra Rök”, that I did together with Fredrik Ekholm, we only had about a week to deliver a final to the client. Except for very long hours and hard work, the challenge was to nail everything on the first try (people that render stuff knows how easy it is to fuck something up). We didn’t have time to do even the smallest mistake, so we were super organized and always triple checked our renders before leaving the office. As a freelancer I have a lot of stressful times, but it’s always nice to think of those challenges as something that will help me develop and be even better at what I do. The next project I’ll be working on will demand a lot of character animation I’ve never done before, so that’s a huge challenge, but also a great opportunity to get some pressure to learn it and nail it.

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Do you use any 3rd party plugins? Are there any plugins you would recommend?

Immigration is a great script for AE that makes it detect image sequences when importing renders. A simple thing, and I could totally live with out it but it just makes things a lot faster. You could get it for free at www.aescripts.com.
Technicolors Cinestyle is also a very cool plug, if you could call it that. It’s a custom picture style for the canon cameras that makes the footage super flat. I don’t know all the technical aspects behind it but it just helps to keep as much info as possible in your footage before going in to post, and it’s also free!
This summer I got a copy of DE:noise that actually saved us the money from renting another camera. The footage we had were so grainy so it couldn’t be used. This plug saved a lot of time and money that time. Great piece of software! It’s a couple of dollars but it’s really worth it.


what are your main source of inspiration?

This is a question that I get sometimes, and I always have a hard time answering it. I guess it comes from all the things in my life, I just can’t put my finger on it. Everything that makes me smile, or impresses me or leaves a trail in my mind somehow gives me roots to new ideas. I also like to imitate voices and personalities, which also gives me inspiration. I’d like to be a lot better of character animation to use all of that info, and someday I will.

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If you could have a dream job , what would it be?

I already have that job =) At least for now. Maybe later I’ll get tired of this and try to develop further in to something, but for now it’s weeeeee!If you mean a dream project, I no longer think that exists. Before I always wanted to do something for MTV (I guess everyone that gets in to motion design wants that?). Of course it would still be super cool cause they allow a lot of sick things on there, but now I try to think of all projects as dream projects. It’s up to me to make it a dream project. I just wanna have fun doing it and be able to develop my skills.


Anyone you’d like to give thanks or show appreciation to?

I wouldn’t be doing this right now if it wasn’t for Hyper Island and all the great people I got to know and learned from. So thank you guys! 

Any tips for newcomers? 

If you love what you do it’s not gonna be a problem. Also check out Hyper Island. It’s a great place to start at.

Want to know more about Linus , visit here http://www.linuslundin.se/


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AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER : Linus Lundin (Stockholm, Sweden) coming soon !!!! Till then enjoy his Epic Reel .

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Latest Works

Latest Works


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My desktop pumped up & i’m ♥ing it !!!!

My desktop pumped up & i’m ♥ing it !!!!

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Show Reel 2010 

Sitthichok Khunthaveelab

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AN INTERVIEW WITH AN INTERNATIONAL MATCH MOVING ARTIST Sitthichok Khunthaveelab

Here I’m back again, this time with an International Match moving Artist Sitthichok Khunthaveelab from Thailand.

Born on March 13 1981, Bangkok, Thailand, who is graduated from Thammasat University (Thailand) with a bachelor’s degree in the field of economics. After that he moved to Vancouver, Canada to pursue his dream of being a 3D artist.

He went to Vancouver Film School (VFS) and took the 3D Animation and Visual Effects course (class 3D59) which he focused on animations. A year later he graduated and had been looking for an animation job as well as doing his personal project for a while until he went to LUX Visual Effects.

At LUX he started off as a 3D generalist mainly responsible for tracking camera movements for the live-action shots and before long he had become specialized in tracking tasks, match-moving as well as doing layouts from simple storyboards. Also did creature and mech animations for shows that LUX received too.

He has been on board with LUX for 3 years and a half before deciding to come back to Thailand after being away for almost six years and now am working as a visual effects contractor (freelance) which at the moment, still work for LUX doing camera tracking and match-moving jobs.

And here from I shall be asking him certain questions pertaining to his work and the industry that he is passionate about.

Q.Where did you grow up? Has that influenced you come into this industry?

A. I grew up in Thailand, in a province (city) next to Bangkok called Samut Prakarn. May be the answer to this question will have to be “no”, because back when I started taking 3D seriously (around 2003) people here in Thailand mainly used 3D packages for modeling (most were for architecture, interior and product designing projects), people rarely did anything more than making single frame renders (or some simple flying cam shots). Back then I did not even think about getting into the industry rather than just trying to learn 3D skills in order to make my own animation shorts.

Q.How was your experience in VFS? Why do you choose VFS

instead of other school?

A. I was looking for some advanced 3D courses abroad and since my late grandmother who lived in Vancouver always wanted me to go live with her, I set it as my target city from the beginning. The reason for VFS was also really simple, since I’d already graduated a bachelor degree I looked for short diploma courses and VFS reels caught my attention the most. My experience at VFS was great. The course opened up my eyes to the potentials of animation and visual effects as a ‘professional career’ rather than just to make my ‘personal’ shorts. My class (3D59) was also a great class full of skillful, professional as well as friendly persons (most of us still hang out or keep in touch with each other till this day) and we did have some great instructors who taught us beyond the manual also.

 

Q. What are the biggest challenges you have faced being a

Matchmoving artist at LUX VFX?

A. Biggest challenges (laughing) I had faced would have to be that one time I had to track a close-up shot of an actor’s lower torso in front of a green ground with only a few tracking markers which also happened to be made of green tapes. The catch, was that the actor kept moving in front of those only markers we had (sigh).

Q. You also did creature & mech. Animations for LUX VFX,
tell us more about it?

A. I love animating creatures and mechs, I would be able to use more imagination (unless someone could find me some real life references of dragon or giant worm with extendable inner mouth) while trying to blend the look of my own animations with those of existing animals or machines in order to make them look believable. Usually it was quite easy to create animations based solely on imagination and imitating existing animals’ animations were not too difficult also, creating some animations fresh out of your head while trying to blend in some qualities which the audience can associate with their real life experiences was a challenge within itself. But overall the experiences for me were fun and rewarding. (We mainly used Maya for animations)

Q. In your opinion, what are your strong points?

A. I work hard, I work a lot and I don’t mix ego with works.

Q. What are your main source of inspiration? 

A. Satoshi Kon (great director of anime movies Perfect Blue, Millennium Actress) is my greatest inspiration for storytelling. I don’t really have a particular animation hero, let’s just say fine animations (such as Toy Story, Iron Giant, Ratatouille) and animes (such as Millennium Actress, The Girl Who Leapt through Time, Oblivion Island: Haruka and the Magic Mirror) are my best sources of inspiration.

Q7: If someone wants to work in studio as a matchmoving
artist, what is the eligibility (software skills, experience) he/she
needed?

A. I can’t say for all HR departments, different companies with works of different natures might be setting different qualifications for matchmoving artist openings, but I would say in my own opinion based on my little experiences that someone who wants to work as a matchmoving artist needs to ‘understand’ matchmoving and should be able to track scenes shot with different type of camera movements (translation, rotation, …, etc.) and should also be able to matchmove some moving objects within the tracked scenes. All I mentioned could be done using any tracking/matchmoving and 3D animation software of choice as long as one really understands the process.

 As for experience, like I said I’m not HR person but in my opinion it’s all about individual’s problem solving skill. One could be a fairly new artist but was able to finish the almost impossible tracking/match moving task while someone who worked in the industry for a fair period might be stuck within his(/her) comfort zone and use more than average time to finish some simple tasks. A person with a good reel with no experience has more chance for an interview than another one with long history but a mediocre reel.

Q. Where do you see yourself in ten years?

A. I don’t see it clearly quite yet (laughing), may be running a small family-sized CG studios or regularly making some webisodes? Those are what I wish for my future but I might not even be working full-time in the industry anymore. We’ll see.

Q. Anyone you’d like to give thanks or show appreciation to?

A. I would like to give my appreciation to my supportive parents, Vivian & Chanchai Khunthaveelab, for letting me try and find my path. Special thanks to Kevin Little and all the great people at LUX Visual Effects Inc. for giving me an opportunity even without any experience, training me as well as treating me like family. 3D animator Dong Hyun Kim for being such a supportive friend in both personal and professional lives. Ploypan Chulasugandha for being an encouraging voice for the things I did and do for a living. And last but not least, thanks to you, Shuvra Sengupta for being interested in my works as well as setting up this interview, cheers.

Q.  Any tips for newcomers? Who want to be a match moving artist?

A. Apart from my answer to question 7, I’d say watch tutorials and try everything. Try good plates (image sequences with clear markers with correct focal length provided) to learn how properly planned shots are done as well as try bad plates (the opposite of the good ones) to practice and improve your problem solving skills (because in the real world, you tend to face the bad ones more often than not). It all comes with experience so practice a lot.

 

Thank You So Much Sitthichok For Giving Your valuable time for this Interview , It is an inspirational Interview. Cheers :)

Want To Know More About Sitthichok aka Pomme

 visit hereOfficial Website

Apart from professional 3D and VFX career, he is an occasional 2D artist trying to learn how to draw as well as making manga (comic) and also a gamer at heart.

some of his casual and 2D stuffs

For more casual stuffs but still related to 3D or multimedia

Follow him on Twitter

Thats it from me now, will catch you guys soon with an another Interview.

Cheers !!!! 

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THE FOUNDRY KEYLIGHT : ADVANCED CHROMA KEYING TECHNOLOGY

KELIGHT is an award-winning production-proven blue and green screen keyer. KELIGHT is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair. Because spill suppression is built in, often selecting the screen color is all you need to do to extract the matte and seat the foreground into the background so it looks photographed rather than composited.

KELIGHT has undergone many improvements here at The Foundry.

However, the original Keylight algorithm was developed by the

Computer Film Company (now Framestore) and has been utilized over

the years on hundreds of projects like SWEENEY TODD : THE

DEMON BARBER OF FLEET STREET, THE DAY THE EARTH STOOD STILL,

SHERLOCK HOLMES, 2012, AVATAR, ALICE IN WONDERLAND , PERCY

JACKSON, GI GOE and CLASH OF THE TITANS.   

KELIGHT seamlessly integrates with some of the world’s leading

Compositing and editing systems, including Adobe After Effetcs, Autodesk Media and

Entertainment Systems, Avid DS, Eyeon Fusion, Foundry Nuke, Apple Shake & Apple Final Cut Pro.

For More Details you can visit there Official Website .

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My 1st Render of GSG City KIT , A Special Thanks to Nick .

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Please Recommend my BLOG as a blog for Animator.

Please Recommend my BLOG as a blog for Animator.

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Work in Progress , using RotoBrush not a easy job at all . 

Work in Progress , using RotoBrush not a easy job at all .