Time Pass : MTV Wallpaper with @maxon3d (Maxon Cinema 4D) , @nickvegas ‘s HDRI Light Kit Pro & @videocopilot ‘s Optical Flares !
Time Pass : MTV Wallpaper with @maxon3d (Maxon Cinema 4D) , @nickvegas ‘s HDRI Light Kit Pro & @videocopilot ‘s Optical Flares !
A snapshot of my upcoming project in @maxon3d. Inspired by Nickelodeon Idents.
Current Status of Project : Rendering the intro scene.

Here I’m Back with another interview, this time I had a chance to interview Clarissa Gonzalez and really excited to share with you. Clarissa has graduated with a bachelor’s degree in International Studies (major in European Studies) , but soon after her graduation she realized that what she really wanted to do with her life was Design so she took a course in Graphic Design & later she fell in love with Motion Design. Now she is a senior designer at Flux Design Labs.
And here from I shall be asking her certain questions pertaining to her work & the industry that she is passionate about.
Where did you grow up? Has that influenced you as a designer?
I grew up in the Philippines. :) I also spent a couple of years living in Virginia, but I eventually moved back here. I think being here has taught me to be minimalist not just with the way I design, but also with the way I approach life. 
Tell us a bit about your Job at Flux Design Labs …… What exactly your role/work there as a senior designer?
Well, I’m a designer, so I design, haha. I also animate for Flux. As a senior designer I’m given more responsibility so the creative directors give me more freedom to design + animate the way I want to. Flux is a lot of things, but right now we’re focusing on infographics (both static and animated) so that’s what I spend most of my time doing.
What’s the best part about being you and living a creative life?
It’s fun! I get to spend all day doing something I love with a bunch of amazing people that are fun to be around. I get to make cool stuff everyday (and get paid for it), how many people are lucky enough to say that? :) I also get to go to art/design events and meet people that share the same passion as I do.
Before I became a designer I tried being an English teacher and I also got into promotions for a multinational company. Both jobs were ok, but that’s all they were - ok. I was never excited to go to work and it was more about finding something to occupy my time, rather than doing something I really wanted to do. So I’m really glad to be where I am.
How would you describe your style?
My style is minimalist, abstract, and concept-driven.
What software/Plugins do you use?
I use Illustrator, Photoshop, and After Effects. I don’t really use any plugins, but when I want to achieve something quickly (if there’s a tight deadline or something) I use Trapcode.
With the market becoming more and more competitive, what do you believe is a must that a Motion Designer has in his portfolio or skills?
Infographics. Infographics is really on the rise right now and it’s beneficial to pretty much every client in the world. So one infographic piece or two on your portfolio would give you an advantage. In terms of skills, uhmm… mad animation skills? Haha. Truth be told, I think all you really need is the passion for it and the patience to keep going. Just keep playing and remember to always be nice to people. 
How do you keep your ideas staying fresh?
I go on vimeo and motionserved and try to get inspired. Music also helps a lot. Sometimes I just take out a piece of paper, listen to some music, and almost automatically ideas come pouring in.
What are the biggest challenges you have faced being a motion Designer?
Deadlines, haha. I’ve had clients come to me and say they’re going to give me one week to make a 3 minute animation and I just sit there stunned and wonder why they always seem to ignore me when I say I’m going to need 2-3 weeks.
Out of all the projects you have done, which one is your favorite and why?
I would have to say Play (http://vimeo.com/35990101). It was the first experiment I’ve made in a long time (because I normally don’t have time to do personal work anymore) and it allowed me to experiment a bit with very simple techniques. I designed the whole thing beforehand and had set animations, but when I got to AE I just did my own thing, haha. I just played with it and came up with something I think is pretty cool. The title ‘Play’ is indicative of what I think animation should be about - playing!
Do you have any tips/advice for newcomers in this industry?
Never forget that this is motion design, so the design always comes first. I’ve seen a lot of people use a ton of effects and a ton of work based on tutorials in their portfolios, but it’s really not about that. It’s about creating a beautiful, intelligent design and making it move. Don’t put any tutorial work in your portfolio unless you elevated that tutorial to another level, meaning you put your own style into it.
Other than that, make sure to practice, have a lot of patience, and be nice to everyone. People want to work with nice people (but don’t be so nice you bore everybody, haha. Have some personality).
Anyone you’d like to give thanks or show appreciation to?
I’d like to say thanks to everyone from Flux, because they believed in me enough to hire me and make my dream come true. And thanks to you, Shuvra, for the interview. :)
Thank You Clarissa for your time, wishing you Good Luck for your upcoming projects !!!
Want to know more about Clarissa , check out her Online Portfolio http://www.behance.net/clarissagonzalez

Here I’m back with yet another interview , this time with 24 year old former Hyper Island student Toros Kose . Born & raised in Sweden. Interned at Tronic Studio (Manhattan, New York) & SEHSUCHT (Hamburg , Germany) as a Motion Designer.
Upcoming Internship at Superfad (New York) , Currently based in Brooklyn, New York.
And here from I shall be asking him certain questions pertaining to his work & the industry that he is passionate about.
How did you discover you wanted to be a motion designer ?









Here I’m back withe yet another interview , this time with world’s youngest motion designer Oscar Salas, a 18 year old freelance motion designer from Venezuela (Maracaibo) , worked to some big companies like DELL , New York Life , Steelseries , Machinima & maynmore.
He has 25,000 subscribers/followers on YouTube. In meantime he plays video games & sometimes makes music.
And here I shall be asking him certain questions pertaining to his work & the industry that he has passionate about.
How did you discover you wanted to be a motion designer ?
I wasn’t expecting to be a Motion Designer.. All started on Youtube, doin videos for fun. Few months after playing around and uploading content (gaming) i decided to take this as a serious thing, and i started learning and trying diferent styles with AFX. After few months - a year, i got a lot of positive requests from professionals. After that, i decided to take this as a Job and i did. Right now i work with companies and with big websites. I like to do different styles, to complete myself into the different places of the Motion Design.

How did you get into your first job in the industry?
A company requested a video from me - it was a little company. I was happy, the first time that i ever got paid as a Motion Designer - Freelancer. The location of this brand was in USA, selling stuff about Gaming if i remember. After getting some connections from this company, i got a request from Steelseries for a Website Presentation.

Tell us more about your feelancing projects ? & What software do you use?







Here I’m Back with yet another Interview , this time with former Hyper Island student Linus Lundin … a freelance motion designer from Stockholm , Sweden.
How did you discover you wanted to be a motion graphics designer?
I was knocking about on a swedish graphics forum when I stumbled upon someones showreel. At the time I was mainly doing illustration and was really impressed by this new art form. I started reading about it and things lead me to Hyper Island, which I attended some years later. When I got there it was like heaven somehow =) I just loved the people and the creative atmosphere. I knew nothing at all (except for photoshop and illustrator), but I was hooked right away and did my best to learn and develop.
How did you got your first job ?
I did some internal video for a random company together with Fredrik Ekholm. We we’re living together in Amsterdam with a bunch of other great people from Hyper Island. The job was nothing spectacular at all, but it was some kind of turning point for me. Today we’re sitting next to each other in our freelance office still working together on some projects. Fredrik is a great guy. I really learned a lot from him.
Tell us more about your freelancing company?What software do you use?
I spend most of my days at our freelance office in Stockholm. It’s like a sandpit for big kids. People bring their toys, and we play. Sometimes alone, sometimes together. It happens that someone digs up a cats shit, but we’re there together and help out each other when times are though. It’s a great place to be around and there’s always something happening. My main tools are Cinema 4D, After Effects and my Canon 550D. I also have a Glidetrack that helped me out a lot.
How do you keep your ideas staying fresh?
I try to always do better than the last project, and I have pretty high expectations on myself. I guess that is what makes me develop my work visually, but I still have a lot to learn in terms of storytelling and building ideas. Right now I’m working on improving my workflow in the early stages and it’s getting better.. before I just started working and let things grow together. It’s not a winning technique, haha. I don’t consider myself as someone with new mind blowing ideas, but more like someone that focuses on good design and animation.
Seeing how much motion graphics and music are tied together, howimportant is it for a motion graphic designer to have a sense oftiming and rhythm?
I play a bunch of instruments in my spare time, but I don’t think that makes my work better. When I tackle a project I sometimes think of a feeling that I got from some movie or song and it usually helps a lot to get the right mind set.
Of all your projects, which is most challenging for you and why?
Most of the projects has their own challenge. Sometimes it’s technical issues, sometimes it’s dealing with clients, but most often it tends to be time. I don’t know why but there always seem to be a very tight deadline for everything exciting. In my last project “Mackmyra - Extra Rök”, that I did together with Fredrik Ekholm, we only had about a week to deliver a final to the client. Except for very long hours and hard work, the challenge was to nail everything on the first try (people that render stuff knows how easy it is to fuck something up). We didn’t have time to do even the smallest mistake, so we were super organized and always triple checked our renders before leaving the office. As a freelancer I have a lot of stressful times, but it’s always nice to think of those challenges as something that will help me develop and be even better at what I do. The next project I’ll be working on will demand a lot of character animation I’ve never done before, so that’s a huge challenge, but also a great opportunity to get some pressure to learn it and nail it.
Do you use any 3rd party plugins? Are there any plugins you would recommend?
Immigration is a great script for AE that makes it detect image sequences when importing renders. A simple thing, and I could totally live with out it but it just makes things a lot faster. You could get it for free at www.aescripts.com.
Technicolors Cinestyle is also a very cool plug, if you could call it that. It’s a custom picture style for the canon cameras that makes the footage super flat. I don’t know all the technical aspects behind it but it just helps to keep as much info as possible in your footage before going in to post, and it’s also free!
This summer I got a copy of DE:noise that actually saved us the money from renting another camera. The footage we had were so grainy so it couldn’t be used. This plug saved a lot of time and money that time. Great piece of software! It’s a couple of dollars but it’s really worth it.
what are your main source of inspiration?
This is a question that I get sometimes, and I always have a hard time answering it. I guess it comes from all the things in my life, I just can’t put my finger on it. Everything that makes me smile, or impresses me or leaves a trail in my mind somehow gives me roots to new ideas. I also like to imitate voices and personalities, which also gives me inspiration. I’d like to be a lot better of character animation to use all of that info, and someday I will.
If you could have a dream job , what would it be?
I already have that job =) At least for now. Maybe later I’ll get tired of this and try to develop further in to something, but for now it’s weeeeee!If you mean a dream project, I no longer think that exists. Before I always wanted to do something for MTV (I guess everyone that gets in to motion design wants that?). Of course it would still be super cool cause they allow a lot of sick things on there, but now I try to think of all projects as dream projects. It’s up to me to make it a dream project. I just wanna have fun doing it and be able to develop my skills.
Anyone you’d like to give thanks or show appreciation to?
I wouldn’t be doing this right now if it wasn’t for Hyper Island and all the great people I got to know and learned from. So thank you guys! ♥
Any tips for newcomers?
If you love what you do it’s not gonna be a problem. Also check out Hyper Island. It’s a great place to start at.
Want to know more about Linus , visit here http://www.linuslundin.se/
AN INTERVIEW WITH AN INTERNATIONAL MOTION DESIGNER : Linus Lundin (Stockholm, Sweden) coming soon !!!! Till then enjoy his Epic Reel .

Here I’m back again, this time with an International Match moving Artist Sitthichok Khunthaveelab from Thailand.
Born on March 13 1981, Bangkok, Thailand, who is graduated from Thammasat University (Thailand) with a bachelor’s degree in the field of economics. After that he moved to Vancouver, Canada to pursue his dream of being a 3D artist.
He went to Vancouver Film School (VFS) and took the 3D Animation and Visual Effects course (class 3D59) which he focused on animations. A year later he graduated and had been looking for an animation job as well as doing his personal project for a while until he went to LUX Visual Effects.
At LUX he started off as a 3D generalist mainly responsible for tracking camera movements for the live-action shots and before long he had become specialized in tracking tasks, match-moving as well as doing layouts from simple storyboards. Also did creature and mech animations for shows that LUX received too.
He has been on board with LUX for 3 years and a half before deciding to come back to Thailand after being away for almost six years and now am working as a visual effects contractor (freelance) which at the moment, still work for LUX doing camera tracking and match-moving jobs.
And here from I shall be asking him certain questions pertaining to his work and the industry that he is passionate about.
Q.Where did you grow up? Has that influenced you come into this industry?
A. I grew up in Thailand, in a province (city) next to Bangkok called Samut Prakarn. May be the answer to this question will have to be “no”, because back when I started taking 3D seriously (around 2003) people here in Thailand mainly used 3D packages for modeling (most were for architecture, interior and product designing projects), people rarely did anything more than making single frame renders (or some simple flying cam shots). Back then I did not even think about getting into the industry rather than just trying to learn 3D skills in order to make my own animation shorts.
Q.How was your experience in VFS? Why do you choose VFS
instead of other school?
A. I was looking for some advanced 3D courses abroad and since my late grandmother who lived in Vancouver always wanted me to go live with her, I set it as my target city from the beginning. The reason for VFS was also really simple, since I’d already graduated a bachelor degree I looked for short diploma courses and VFS reels caught my attention the most. My experience at VFS was great. The course opened up my eyes to the potentials of animation and visual effects as a ‘professional career’ rather than just to make my ‘personal’ shorts. My class (3D59) was also a great class full of skillful, professional as well as friendly persons (most of us still hang out or keep in touch with each other till this day) and we did have some great instructors who taught us beyond the manual also.
Q. What are the biggest challenges you have faced being a
Matchmoving artist at LUX VFX?
A. Biggest challenges (laughing) I had faced would have to be that one time I had to track a close-up shot of an actor’s lower torso in front of a green ground with only a few tracking markers which also happened to be made of green tapes. The catch, was that the actor kept moving in front of those only markers we had (sigh).
Q. You also did creature & mech. Animations for LUX VFX,
tell us more about it?
A. I love animating creatures and mechs, I would be able to use more imagination (unless someone could find me some real life references of dragon or giant worm with extendable inner mouth) while trying to blend the look of my own animations with those of existing animals or machines in order to make them look believable. Usually it was quite easy to create animations based solely on imagination and imitating existing animals’ animations were not too difficult also, creating some animations fresh out of your head while trying to blend in some qualities which the audience can associate with their real life experiences was a challenge within itself. But overall the experiences for me were fun and rewarding. (We mainly used Maya for animations)
Q. In your opinion, what are your strong points?
A. I work hard, I work a lot and I don’t mix ego with works.
Q. What are your main source of inspiration?
A. Satoshi Kon (great director of anime movies Perfect Blue, Millennium Actress) is my greatest inspiration for storytelling. I don’t really have a particular animation hero, let’s just say fine animations (such as Toy Story, Iron Giant, Ratatouille) and animes (such as Millennium Actress, The Girl Who Leapt through Time, Oblivion Island: Haruka and the Magic Mirror) are my best sources of inspiration.
Q7: If someone wants to work in studio as a matchmoving
artist, what is the eligibility (software skills, experience) he/she
needed?
A. I can’t say for all HR departments, different companies with works of different natures might be setting different qualifications for matchmoving artist openings, but I would say in my own opinion based on my little experiences that someone who wants to work as a matchmoving artist needs to ‘understand’ matchmoving and should be able to track scenes shot with different type of camera movements (translation, rotation, …, etc.) and should also be able to matchmove some moving objects within the tracked scenes. All I mentioned could be done using any tracking/matchmoving and 3D animation software of choice as long as one really understands the process.
As for experience, like I said I’m not HR person but in my opinion it’s all about individual’s problem solving skill. One could be a fairly new artist but was able to finish the almost impossible tracking/match moving task while someone who worked in the industry for a fair period might be stuck within his(/her) comfort zone and use more than average time to finish some simple tasks. A person with a good reel with no experience has more chance for an interview than another one with long history but a mediocre reel.
Q. Where do you see yourself in ten years?
A. I don’t see it clearly quite yet (laughing), may be running a small family-sized CG studios or regularly making some webisodes? Those are what I wish for my future but I might not even be working full-time in the industry anymore. We’ll see.
Q. Anyone you’d like to give thanks or show appreciation to?
A. I would like to give my appreciation to my supportive parents, Vivian & Chanchai Khunthaveelab, for letting me try and find my path. Special thanks to Kevin Little and all the great people at LUX Visual Effects Inc. for giving me an opportunity even without any experience, training me as well as treating me like family. 3D animator Dong Hyun Kim for being such a supportive friend in both personal and professional lives. Ploypan Chulasugandha for being an encouraging voice for the things I did and do for a living. And last but not least, thanks to you, Shuvra Sengupta for being interested in my works as well as setting up this interview, cheers.
Q. Any tips for newcomers? Who want to be a match moving artist?
A. Apart from my answer to question 7, I’d say watch tutorials and try everything. Try good plates (image sequences with clear markers with correct focal length provided) to learn how properly planned shots are done as well as try bad plates (the opposite of the good ones) to practice and improve your problem solving skills (because in the real world, you tend to face the bad ones more often than not). It all comes with experience so practice a lot.
Thank You So Much Sitthichok For Giving Your valuable time for this Interview , It is an inspirational Interview. Cheers :)
Want To Know More About Sitthichok aka Pomme
visit hereOfficial Website
Apart from professional 3D and VFX career, he is an occasional 2D artist trying to learn how to draw as well as making manga (comic) and also a gamer at heart.
some of his casual and 2D stuffs
For more casual stuffs but still related to 3D or multimedia
Follow him on Twitter
Thats it from me now, will catch you guys soon with an another Interview.
Cheers !!!!


KELIGHT is an award-winning production-proven blue and green screen keyer. KELIGHT is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair. Because spill suppression is built in, often selecting the screen color is all you need to do to extract the matte and seat the foreground into the background so it looks photographed rather than composited.
KELIGHT has undergone many improvements here at The Foundry.
However, the original Keylight algorithm was developed by the
Computer Film Company (now Framestore) and has been utilized over
the years on hundreds of projects like SWEENEY TODD : THE
DEMON BARBER OF FLEET STREET, THE DAY THE EARTH STOOD STILL,
SHERLOCK HOLMES, 2012, AVATAR, ALICE IN WONDERLAND , PERCY
JACKSON, GI GOE and CLASH OF THE TITANS.
KELIGHT seamlessly integrates with some of the world’s leading
Compositing and editing systems, including Adobe After Effetcs, Autodesk Media and
Entertainment Systems, Avid DS, Eyeon Fusion, Foundry Nuke, Apple Shake & Apple Final Cut Pro.
For More Details you can visit there Official Website .